Your department

Monster Puppet bridges the gap between disciplines by providing you with seamless integration of our technical art solutions. Its our mission to fast-track technical art onboarding for studios


Our tools and expertise allow your team to skip the grind of building pipelines from scratch, so you’re ready to create right out of the gate. We help you adapt fast, scale effortlessly, and keep your focus where it belongs - pushing boundaries and making awesome games.
— Marcus Krautwurst, Technical Director & Founder

Supervive

We contributed to Supervive by creating tools in Maya and Unreal Engine to support the rapid production of unique heroes and their constant stream of new skins. Additionally, we worked on some of the in-game content itself, ensuring high-quality assets seamlessly integrated into the game’s chaotic, sky-high battlegrounds

The Run: Got Next

We contributed to The Run: Got Next and its diverse set of characters

Forever Winter

We supported the team by creating tools and assets that captured the game's hauntingly atmospheric world. Our work focused on streamlining production workflows in Maya and Unreal Engine while contributing directly to key content, ensuring the game’s chilling environments and characters came to life

Hytale

Alongside multiple efforts we developed a fully custom rigging system. Our tools supported the team in managing the game’s diverse characters and animations, ensuring a smooth and flexible pipeline for their creative vision

Dead Astronauts – Unannounced

We assisted the team with rigging and animation work for a prototype

Life Beyond

We were effectively the animation and tech animation department, providing both direction and execution across all facets of the pipeline. From rigging and animation to developing pipeline tools, we ensured the smooth creation and integration of characters and animations. Monster Puppets involvement brought the dynamic and futuristic world to life through true co-development

Raw Power Games – Unannounced

Collaborated with Raw Power Games on their first unannounced title

Gods TV

Collaborating with Melbot we focused on rigging player characters, ensuring they were ready for dynamic gameplay and high-quality animation. Our work provided a solid foundation for their team to bring the characters to life in-game.

Goals

Collaborated with Goals on their upcoming title

Supervive Logo Probably Monsters Logo Hypixel Logo Fundog Logo Darewise Logo Smilegate Logo Melbot Logo Dead Astronauts Logo Raw Power Games Logo Goals Logo Play by Play Logo Supervive Logo Probably Monsters Logo Hypixel Logo Fundog Logo Darewise Logo Smilegate Logo Melbot Logo Dead Astronauts Logo Raw Power Games Logo Goals Logo Play by Play Logo

projects & partners

working with monster puppet

“Trying to stay small as a startup would be impossible without trusted vendors like Monster Puppet. The talented devs have helped us with an extremely wide range of requests.

From new functionality in the editor (Unreal), to a new rig limb and awesome Maya tools, I feel like I can jam out with Monster Puppet on anything. Also there is a deep bucket of knowledge they have that is great for brainstorming new ideas and solutions”

— Dylan Jones, Technical Art Director, Theorycraft

“We partnered with Monster Puppet for a year to build the foundations of our data-driven rigging systems.

They were professional, personable, and worked relentlessly in solving problems old and new for us. Could not recommend them highly enough”

— Jacob Lorentzen, Senior Technical Artist, Hypixel Studios

“If your Studio is in need of some High Quality TechArt / Tech Anim support, I highly advice you should have a chat with them!

During our first call it became quickly clear to me how detail-oriented, organized and with how much know-how Marcus Krautwurst is running his Studio.”

— Bruno-Christian Belibou, Lead Producer, Raw Power Games

work with us!

Want to know more about our services or explore how we could work together to
bring your ideas to life? We would love to hear from you!

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