Products

Currently supported maya versions: 2018 / 2019 / 2020 / 2022 / 2023 / 2024 (more on request)

NEW!

Smooth out the behavior of IK on extensions

  • A maya node that smooths IK chains to prevent popping on extensions. This can be extremely useful for motion capture data but is also beneficial for stylized rigs. The behavior is easily controllable via some node attributes

    This node also supports scalable IK chains.

    Performs very fast, even for denser meshes

    (C++ and Python)

  • IMPORTANT

    Please carefully follow instruction for obtaining and verify licence correctly as described in BUY and FAQ sections

  • Starting at 19.99 €

    CLICK HERE TO BUY

Allows vertices to slide along the surface with physics

  • Allows vertices to dynamically slide across the surface, to simulate cloth/tissue etc.

    There are various settings to tweak the simulation look. Weights can be painted to only affect specific areas.

    Performs very fast, even for denser meshes

    (C++ and python)

  • IMPORTANT

    Please carefully follow instruction for obtaining and verify licence correctly as described in BUY and FAQ sections

  • Starting at 24.99 €

    CLICK HERE TO BUY

Fast way to select by distance to another mesh

  • Selects vertices based on proximity to another mesh. Comes with a simple UI that automatically sets its range to the maximum of the source mesh.

    (C++ and python)

  • IMPORTANT

    Please carefully follow instruction for obtaining and verify licence correctly as described in BUY and FAQ sections

  • Starting at 6.99 €

    CLICK HERE TO BUY

Custom constraint objects at a fixed distance

  • A constraint where the driven node follows the driver but always stays at a specified distance.

    This allows for some cool setups, especially when chaining this up, for snake like rigs etc.


    (C++ and python)

  • IMPORTANT

    Please carefully follow instruction for obtaining and verify licence correctly as described in BUY and FAQ sections

  • Starting at 12.99 €

    CLICK HERE TO BUY

Mesh to mesh collision with spring dynamics

  • Adds collision to any mesh

    You can define another mesh as collider, or use an infinite groundplane.

    There are various ways to customize the behavior, such as falloff for passive collision.

    You can also add spring physics behavior to the mesh and may tweak this with a delay and stiffness attribute.

    Performs very fast, even on dense meshes

    (C++ and python)

  • IMPORTANT

    Please carefully follow instruction for obtaining and verify licence correctly as described in BUY and FAQ sections

  • Starting at 24.99 €

    CLICK HERE TO BUY

Modeling tool to move a face selection to a specific plane

  • An easy way to move a face selection on the same plane. The plane is determined by the average of all vertices of the selected faces or can be defined manually

    If no plane is specified it will be determined by the average of all vertices of the selected faces

    You can move a face selection to a specific plane by defining this plane with 3 vertices or 2 edges using multi-selection

    Soft selection is also supported, to slowly fade the effect using all of the soft selection features, such as falloff curve, volume/surface based etc.

    (C++ and python)

  • IMPORTANT

    Please carefully follow instruction for obtaining and verify licence correctly as described in BUY and FAQ sections

  • Starting at 9.99 €

    CLICK HERE TO BUY